![]() While able to make a lot of trouble and distractions, the Tinker is somewhat fragile (at least before he transforms into a Robo-Goblin). This speed is very nifty for chasing and escaping, and gives you a great hit-and-run strategy on enemy bases when combined with Robo-Goblin. The Engineering Upgrade will boost whatever other skill you've chosen, along with boosting the Tinker's damage and movement speed. Pocket Factory is often considered a better spell than the Cluster Rockets. The Factory provides some defense (especially against creeps, because they'll get more than one target to focus on) and good damage while the Rockets provide some AoE-damage and a small stun, which is good for preventing hostile spells and attacks. ![]() He is usually considered a good Hero versus ranged-based armies, such as against Night Elves.Ī suggested strategy is either choosing Pocket Factory or the Cluster Rockets, and improve it. ![]() While able to create great damage, the Tinker's potential lies in disrupting enemy forces with stuns, unsuspected damage, and guerrilla warfare. ![]() The Tinker is a melee hero, and the only melee one with Intelligence as the primary attribute ( Draenei Elder Sages are also melee and Intelligence-based, but the only one is only present in the campaign levels). ![]()
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